Viewports with a minimum Z larger than or equal to the maximum Z.Creating Direct3D devices on invalid Windows, like the desktop window.Usage of invalid DirectDraw clipper objects.Drawing with mapped textures and buffers.Sampling 2D resources with 3D samplers and vice versa.Out of range reference values for the alpha and stencil tests.The handling of various edge cases is improved.
#Playonmac wine driver#
The Vulkan driver supports up to version 1.1.126 of the Vulkan spec.Multiple display adapters and monitors are properly supported, including dynamic configuration changes.The Wine C runtime is updated to support linking to MinGW-compiled binaries it is used by default instead of the MinGW runtime when building DLLs.Not all modules have been converted to PE yet this is an ongoing process that will continue during the Wine 5.x development series.Modules that have been converted to PE can use standard wide-char C functions, as well as wide-char character constants like L"abc".
#Playonmac wine windows#
This makes the prefix look more like a real Windows installation, at the cost of some extra disk space. The actual PE binaries are copied into the Wine prefix instead of the fake DLL files.This helps various copy protection schemes that check that the on-disk and in-memory contents of system modules are identical. Most modules are built in PE format (Portable Executable, the Windows binary format) instead of ELF when the MinGW compiler is available.Version 5.0: Latest Developer build v5.7 PE modules: